Merge branch 'master' into release_branch
This commit is contained in:
@@ -2,6 +2,7 @@ import discord
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from discord.ext import commands
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from data.DatabaseConnection import *
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from datetime import datetime, timedelta
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from functions.emoji_check import *
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class Leaderboards(commands.Cog):
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def __init__(self, client):
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@@ -11,7 +12,7 @@ class Leaderboards(commands.Cog):
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async def top(self, ctx, *args):
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pass
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def create_leaderboard_embed(self, title, column, time=False):
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async def create_leaderboard_embed(self, title, column, time=False):
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def seconds_to_time(s):
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t = timedelta(seconds=s)
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@@ -27,9 +28,19 @@ class Leaderboards(commands.Cog):
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res += f"{d.second}s".zfill(3)
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return res
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playerdb = PlayerDBLinker()
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top_players = playerdb.get_stats(column)
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playerdb.close()
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if column == "quizWins":
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top_players = []
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quizplayersdb = QuizPlayersDB()
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for player in quizplayersdb.get_top_players():
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discorduser = {}
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discorduser["playerName"] = deEmojify((await self.client.fetch_user(player["discordid"])).name).strip()
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discorduser["stat"] = player["stat"]
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top_players.append(discorduser)
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quizplayersdb.close()
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else:
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playerdb = PlayerDBLinker()
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top_players = playerdb.get_stats(column)
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playerdb.close()
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embed = discord.Embed()
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embed.colour = discord.Colour.orange()
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embed.set_author(name="Top")
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@@ -50,35 +61,48 @@ class Leaderboards(commands.Cog):
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@top.command(name="broken", case_insensitive=True)
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async def top_broken(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Broken blocks", "brokenBlocks"))
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embed = await self.create_leaderboard_embed("Broken blocks", "brokenBlocks")
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await ctx.send(embed=embed)
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@top.command(name="kills", case_insensitive=True)
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async def top_kills(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Kills", "pvpKills"))
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embed = await self.create_leaderboard_embed("Kills", "pvpKills")
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await ctx.send(embed=embed)
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@top.command(name="deaths", case_insensitive=True)
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async def top_deaths(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Deaths", "pvpDeaths"))
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embed = await self.create_leaderboard_embed("Deaths", "pvpDeaths")
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await ctx.send(embed=embed)
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@top.command(name="level", case_insensitive=True)
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async def top_level(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Level", "playerLevel"))
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embed = await self.create_leaderboard_embed("Level", "playerLevel")
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await ctx.send(embed=embed)
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@top.command(name="placed", case_insensitive=True)
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async def top_placed(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Placed blocks", "placedBlocks"))
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embed = await self.create_leaderboard_embed("Placed blocks", "placedBlocks")
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await ctx.send(embed=embed)
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@top.command(name="playedtime", aliases=["onlinetime"], case_insensitive=True)
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async def top_playedtime(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Played time", "onlineTime", time=True))
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embed = await self.create_leaderboard_embed("Played time", "onlineTime", time=True)
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await ctx.send(embed=embed)
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@top.command(name="sailed", case_insensitive=True)
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async def top_sailed(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Sailed", "waterTravelledBlocks"))
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embed = await self.create_leaderboard_embed("Sailed", "waterTravelledBlocks")
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await ctx.send(embed=embed)
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@top.command(name="walked", case_insensitive=True)
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async def top_walked(self, ctx):
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await ctx.send(embed=self.create_leaderboard_embed("Walked", "travelledBlocks"))
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embed = await self.create_leaderboard_embed("Walked", "travelledBlocks")
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await ctx.send(embed=embed)
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@top.command(name="quiz", case_insensitive=True)
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async def top_quiz(self, ctx):
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embed = await self.create_leaderboard_embed("Quiz wins", "quizWins")
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await ctx.send(embed=embed)
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def setup(client):
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@@ -7,6 +7,8 @@ import asyncio
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import threading
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from functions.timer import Timer
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from data import constants
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from functions.emoji_check import *
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import re
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from data.DatabaseConnection import *
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# 25216 --> uuid server
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@@ -42,7 +44,7 @@ def send_chat(discordname, minecraftname, code):
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with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
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s.connect((HOST, PORT))
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s.send(bytes("{}\t{}\t{}\n".format(discordname, minecraftname, code), encoding="ascii"))
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s.send(bytes("{}\t{}\t{}\n".format(deEmojify(discordname), minecraftname, code), encoding="ascii"))
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data = s.recv(1024)
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data_string = data.decode("utf-8").strip('\n')
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if data_string == "PlayerError":
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@@ -149,8 +151,8 @@ class PlayerLink(commands.Cog):
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except PlayerError:
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await ctx.send("Player '" + arg + "' not found")
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except:
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await ctx.send("Something went wrong")
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# except:
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# await ctx.send("Something went wrong")
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@commands.command(name="Unlink")
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async def unlink(self, ctx):
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211
cogs/quiz.py
211
cogs/quiz.py
@@ -75,80 +75,198 @@ class QuizQuestions(commands.Cog):
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finally:
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quizdb.close()
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@commands.group(name="wordgame",case_insensitive=True, invoke_without_command=True)
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@commands.check(checks.isModPlus)
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# /q&a add "What is ...." "Australia"
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async def wordgame(self, ctx, *args):
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pass
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@wordgame.command(name="add")
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@commands.check(checks.isModPlus)
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async def add_word(self, ctx, w, reward=50):
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try:
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wordgamedb = WordGameDB()
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w_id = wordgamedb.add_word(w, reward)
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embed = discord.Embed()
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embed.colour = discord.Colour.green()
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embed.add_field(name="Success", value=f"Added word with {w_id}", inline=False)
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await ctx.send(embed=embed)
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except:
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await ctx.send("Something went wrong")
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finally:
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wordgamedb.close()
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@wordgame.command(name="rm")
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@commands.check(checks.isModPlus)
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async def rm_word(self, ctx, id):
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try:
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wordgamedb = WordGameDB()
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wordgamedb.rm_word(id)
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embed = discord.Embed()
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embed.colour = discord.Colour.green()
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embed.add_field(name="Success", value=f"Question removed with id {id}", inline=False)
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await ctx.send(embed=embed)
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except QuestionNotFound:
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await ctx.send("No question found with id " + str(id))
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except:
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await ctx.send("Something went wrong")
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finally:
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wordgamedb.close()
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@wordgame.command(name="show")
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@commands.check(checks.isModPlus)
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async def show_words(self, ctx):
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try:
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wordgamedb = WordGameDB()
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words = wordgamedb.get_words()
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if len(words) == 0:
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embed = discord.Embed()
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embed.colour = discord.Colour.red()
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embed.add_field(name="Words", value=f"No words found", inline=False)
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await ctx.send(embed=embed)
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else:
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embed = discord.Embed()
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embed.set_author(name="Words")
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embed.colour = discord.Colour.orange()
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for w in words:
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embed.add_field(name=f"id: {w['id']}", value=f"Word: '{w['word']}'\nReward: {w['reward']}\nUsed: {w['asked']}", inline=False)
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await ctx.send(embed=embed)
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except:
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await ctx.send("Something went wrong")
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finally:
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wordgamedb.close()
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class Quiz(commands.Cog):
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def __init__(self, client):
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self.client = client
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self.interval = (5, 10)
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self.interval = (8*60, 30*60)
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#self.interval = (5, 10)
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self.interval = (5*60, 20*60)
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self.auto = False
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self.timeout = 60*10
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self.timeout = 10*60
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@commands.command(name="quiz")
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@commands.group(name="quiz",case_insensitive=True, invoke_without_command=True)
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@commands.check(checks.isModPlus)
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async def quiz_bot(self, ctx, f, *args):
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if (f == "auto" and not self.auto):
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self.auto = True
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asyncio.create_task(self.start_auto_quiz())
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elif (f == "stop" and self.auto):
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self.auto = False
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async def quiz(self, ctx, f, *args):
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pass
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@quiz.command(name="auto")
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@commands.check(checks.isModPlus)
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async def auto_quiz(self, ctx):
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self.auto = True
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asyncio.create_task(self.start_auto_quiz())
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@quiz.command(name="stop")
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@commands.check(checks.isModPlus)
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async def auto_quiz(self, ctx):
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self.auto = False
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async def start_auto_quiz(self):
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while self.auto:
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await asyncio.sleep(random.randint(self.interval[0], self.interval[1]))
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await self.ask_question()
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perc = random.random()
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if perc < 0.5:
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await self.guess_the_number()
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elif perc < 0.8:
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await self.start_word_game()
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else:
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await self.ask_question()
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@commands.Cog.listener()
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async def on_ready(self):
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self.auto = True
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asyncio.create_task(self.start_auto_quiz())
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async def ask_question(self):
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question = self.get_random_question()
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self.increment_asked_count(question[0])
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channel = self.client.get_channel(constants.QuizChannelID)
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def create_question_embed(self, question, reward):
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embed = discord.Embed()
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#embed.set_author(name="Quiz")
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embed.colour = discord.Colour.orange()
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embed.add_field(name="Question:", value=f"{question[1]}", inline=False)
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embed.add_field(name="Reward:", value=f"${question[3]} in game", inline=False)
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embed.add_field(name="Question:", value=f"{question}", inline=False)
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embed.add_field(name="Reward:", value=f"${reward} in game", inline=False)
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embed.add_field(name="End:", value=f"The quiz will end in 10 minutes!", inline=False)
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await channel.send(embed=embed)
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return embed
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def create_answer_embed(self, question, answer, reward, author=None, linked=False, correct=False):
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embed = discord.Embed()
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embed.colour = discord.Colour.orange()
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embed.add_field(name="Question:", value=f"{question[1]}", inline=False)
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embed.add_field(name="Reward:", value=f"${question[3]} in game", inline=False)
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embed.add_field(name="Answer:", value=f"{question[2]}", inline=False)
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embed.add_field(name="Question:", value=f"{question}", inline=False)
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embed.add_field(name="Reward:", value=f"${reward} in game", inline=False)
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embed.add_field(name="Answer:", value=f"{answer}", inline=False)
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try:
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message = await self.client.wait_for("message", check=lambda message: message.content.lower() == question[2].lower(), timeout=self.timeout)
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self.give_reward(message.author.id, question[3])
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playerdblinker = PlayerDBLinker()
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if correct:
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embed.colour = discord.Colour.green()
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if playerdblinker.discordidused(message.author.id):
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embed.add_field(name="Winner:", value=f"{message.author.mention} 🎉🎉", inline=False)
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if linked:
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embed.add_field(name="Winner:", value=f"{author.mention} 🎉🎉", inline=False)
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embed.add_field(name="Claim:", value=f"Claim your reward in Minecraft by using /redeem")
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#embed.add_field(name="Claim:", value=f"Claim your reward in Minecraft when the server is online")
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await message.channel.send(embed=embed)
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else:
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embed.add_field(name="Winner:", value=f"{message.author.mention} 🎉🎉", inline=False)
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embed.add_field(name="Winner:", value=f"{author.mention} 🎉🎉", inline=False)
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embed.add_field(name="Claim:", value=f"1. Link your account by using /link <MinecraftName> \n2. Claim your reward in Minecraft by using /redeem")
|
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#embed.add_field(name="Claim:", value=f"Claim your reward in Minecraft when the server is online")
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await message.channel.send(embed=embed)
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else:
|
||||
embed.colour = discord.Colour.red()
|
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return embed
|
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|
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async def guess_the_number(self):
|
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ranges = {10: 50, 25: 75, 50: 100, 75: 125, 100: 150}
|
||||
range = random.choice(list(ranges))
|
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random_number = random.randint(1, range)
|
||||
channel = self.client.get_channel(constants.QuizChannelID)
|
||||
await channel.send(embed=self.create_question_embed(f"Guess the number from 1 to {range}", ranges[range]))
|
||||
await channel.edit(slowmode_delay=1)
|
||||
try:
|
||||
message = await self.client.wait_for("message", check=lambda message: message.content.isdigit() and int(message.content) == random_number, timeout=self.timeout)
|
||||
self.give_reward(message.author.id, ranges[range])
|
||||
playerdblinker = PlayerDBLinker()
|
||||
linked = playerdblinker.discordidused(message.author.id)
|
||||
await message.channel.send(embed=self.create_answer_embed(f"Guess the number from 1 to {range}", str(random_number), ranges[range], message.author, linked, True))
|
||||
playerdblinker.close()
|
||||
except asyncio.TimeoutError:
|
||||
await channel.send("Nobody found the correct answer!")
|
||||
embed.colour = discord.Colour.red()
|
||||
await channel.send(embed=embed)
|
||||
await channel.send(embed=self.create_answer_embed(f"Guess the number from 1 to {range}", str(random_number), ranges[range]))
|
||||
await channel.edit(slowmode_delay=10)
|
||||
|
||||
async def ask_question(self):
|
||||
question = self.get_random_question()
|
||||
self.increment_asked_count(question[0])
|
||||
channel = self.client.get_channel(constants.QuizChannelID)
|
||||
await channel.send(embed=self.create_question_embed(question[1], question[3]))
|
||||
try:
|
||||
message = await self.client.wait_for("message", check=lambda message: message.content.lower() == question[2].lower(), timeout=self.timeout)
|
||||
self.give_reward(message.author.id, question[3])
|
||||
playerdblinker = PlayerDBLinker()
|
||||
linked = playerdblinker.discordidused(message.author.id)
|
||||
await message.channel.send(embed=self.create_answer_embed(question[1], question[2], question[3], message.author, linked, True))
|
||||
playerdblinker.close()
|
||||
except asyncio.TimeoutError:
|
||||
await channel.send("Nobody found the correct answer!")
|
||||
await channel.send(embed=self.create_answer_embed(question[1], question[2], question[3]))
|
||||
|
||||
async def start_word_game(self):
|
||||
word = self.get_random_word()
|
||||
self.increment_asked_word(int(word["id"]))
|
||||
channel = self.client.get_channel(constants.QuizChannelID)
|
||||
shaken_word = self.shake_word(word["word"].lower())
|
||||
await channel.send(embed=self.create_question_embed(f"Find the word from: {shaken_word}", word['reward']))
|
||||
try:
|
||||
message = await self.client.wait_for("message", check=lambda message: message.content.lower() == word['word'].lower(), timeout=self.timeout)
|
||||
self.give_reward(message.author.id, word["reward"])
|
||||
playerdblinker = PlayerDBLinker()
|
||||
linked = playerdblinker.discordidused(message.author.id)
|
||||
await message.channel.send(embed=self.create_answer_embed(f"Find the word from: {shaken_word}", word["word"], word["reward"], message.author, linked, True))
|
||||
playerdblinker.close()
|
||||
except asyncio.TimeoutError:
|
||||
await channel.send("Nobody found the correct answer!")
|
||||
await channel.send(embed=self.create_answer_embed(f"Find the word from: {shaken_word}", word["word"], word["reward"]))
|
||||
|
||||
|
||||
def shake_word(self, word):
|
||||
word_list = list(word)
|
||||
random.shuffle(word_list)
|
||||
return "".join(word_list)
|
||||
|
||||
def increment_asked_count(self, q_id):
|
||||
quizdb = QuizDB()
|
||||
@@ -161,6 +279,17 @@ class Quiz(commands.Cog):
|
||||
quizdb.close()
|
||||
return q
|
||||
|
||||
def get_random_word(self):
|
||||
wordgamedb = WordGameDB()
|
||||
w = wordgamedb.get_random_word()
|
||||
wordgamedb.close()
|
||||
return w
|
||||
|
||||
def increment_asked_word(self, w_id):
|
||||
wordgamedb = WordGameDB()
|
||||
wordgamedb.word_asked_increment(w_id)
|
||||
wordgamedb.close()
|
||||
|
||||
def give_reward(self, discordid, reward):
|
||||
quiz_players_db = QuizPlayersDB()
|
||||
quiz_players_db.player_won(discordid, reward)
|
||||
|
||||
@@ -10,6 +10,8 @@ class PlayerNotLinked(Exception):
|
||||
pass
|
||||
class QuestionNotFound(Exception):
|
||||
pass
|
||||
class WordNotFound(Exception):
|
||||
pass
|
||||
class PlayerNotFound(Exception):
|
||||
pass
|
||||
|
||||
@@ -26,8 +28,9 @@ class DatabaseConnection:
|
||||
elif database == "s13_worldcraft":
|
||||
self.mydb = mysql.connector.connect(
|
||||
host="192.168.1.251",
|
||||
user="u13_f2zpWZpIKY",
|
||||
password="@fZQ6Uu3+U^WH1i2JNemgTC7",
|
||||
user="worldcraft",
|
||||
port="3308",
|
||||
password="uJpa9VOW2P0bh0p1",
|
||||
database=database
|
||||
)
|
||||
elif database == "s13_ecobridge":
|
||||
@@ -77,9 +80,76 @@ class QuizPlayersDB:
|
||||
cursor.execute(sql)
|
||||
self.discorddbconn.get_db().commit()
|
||||
|
||||
def get_top_players(self, limit = 20):
|
||||
cursor = self.discorddbconn.get_cursor(dictionary=True)
|
||||
sql = f"SELECT discordid, wins as stat FROM {self.tablename} ORDER BY wins DESC LIMIT {str(limit)}"
|
||||
cursor.execute(sql)
|
||||
return list(cursor.fetchall())
|
||||
|
||||
def close(self):
|
||||
self.discorddbconn.close()
|
||||
|
||||
class WordGameDB:
|
||||
def __init__(self):
|
||||
self.tablename = "wordGame"
|
||||
self.discorddbconn = DatabaseConnection(database="worldcraft_discord")
|
||||
cursor = self.discorddbconn.get_cursor()
|
||||
cursor.execute("create table IF NOT EXISTS {} (id int NOT NULL PRIMARY KEY AUTO_INCREMENT, word text NOT NULL, reward int NOT NULL, asked int DEFAULT 0)".format(self.tablename))
|
||||
|
||||
def add_word(self, word, reward):
|
||||
cursor = self.discorddbconn.get_cursor()
|
||||
sql = f"insert into {self.tablename} (word, reward) VALUES ('{word}', {str(reward)})"
|
||||
try:
|
||||
cursor.execute(sql)
|
||||
self.discorddbconn.get_db().commit()
|
||||
return cursor.lastrowid
|
||||
except:
|
||||
raise SQLInsertError()
|
||||
|
||||
def rm_word(self, id):
|
||||
cursor = self.discorddbconn.get_cursor()
|
||||
cursor.execute("select count(*) from {} where id={}".format(self.tablename, str(id)))
|
||||
res = cursor.fetchone()
|
||||
if res[0] == 1:
|
||||
sql = f"DELETE FROM {self.tablename} WHERE id = {str(id)}"
|
||||
cursor.execute(sql)
|
||||
self.discorddbconn.get_db().commit()
|
||||
else:
|
||||
raise QuestionNotFound()
|
||||
|
||||
def get_words(self):
|
||||
# word, used, reward
|
||||
cursor = self.discorddbconn.get_cursor(dictionary=True)
|
||||
sql = f"SELECT * FROM {self.tablename}"
|
||||
cursor.execute(sql)
|
||||
return list(cursor.fetchall())
|
||||
|
||||
def word_asked_increment(self, w_id):
|
||||
cursor = self.discorddbconn.get_cursor()
|
||||
sql = f"UPDATE {self.tablename} SET asked = asked + 1 WHERE id = {str(w_id)}"
|
||||
cursor.execute(sql)
|
||||
self.discorddbconn.get_db().commit()
|
||||
|
||||
def count_words(self):
|
||||
cursor = self.discorddbconn.get_cursor()
|
||||
cursor.execute("select count(*) from {}".format(self.tablename))
|
||||
res = cursor.fetchone()
|
||||
return res[0]
|
||||
|
||||
def get_random_word(self):
|
||||
if self.count_words() != 0:
|
||||
cursor = self.discorddbconn.get_cursor(dictionary=True)
|
||||
sql = f"SELECT * FROM {self.tablename} ORDER BY RAND() LIMIT 1"
|
||||
cursor.execute(sql)
|
||||
return cursor.fetchone()
|
||||
else:
|
||||
raise WordNotFound()
|
||||
|
||||
def close(self):
|
||||
self.discorddbconn.close()
|
||||
|
||||
|
||||
|
||||
class QuizDB:
|
||||
def __init__(self):
|
||||
self.tablename = "questions"
|
||||
@@ -209,7 +279,6 @@ class PlayerDBLinker:
|
||||
serverdb_cursor.execute(sql)
|
||||
return list(serverdb_cursor.fetchall())
|
||||
|
||||
|
||||
def close(self):
|
||||
self.discorddbconn.close()
|
||||
self.serverdbconn.close()
|
||||
|
||||
@@ -20,6 +20,7 @@ modPlusRoles = [roleAdmin, roleMod, roleOwner]
|
||||
|
||||
# Channels
|
||||
ModLogs = 760807882899193867
|
||||
#QuizChannelID_dev = 774418250665951232
|
||||
# dev
|
||||
#QuizChannelID = 774418250665951232
|
||||
QuizChannelID = 775776550871498752
|
||||
DiscordLinkerID = 776944220119760927
|
||||
DiscordLinkerID = 776944220119760927
|
||||
|
||||
10
functions/emoji_check.py
Normal file
10
functions/emoji_check.py
Normal file
@@ -0,0 +1,10 @@
|
||||
import re
|
||||
|
||||
def deEmojify(text):
|
||||
regrex_pattern = re.compile(pattern = "["
|
||||
u"\U0001F600-\U0001F64F" # emoticons
|
||||
u"\U0001F300-\U0001F5FF" # symbols & pictographs
|
||||
u"\U0001F680-\U0001F6FF" # transport & map symbols
|
||||
u"\U0001F1E0-\U0001F1FF" # flags (iOS)
|
||||
"]+", flags = re.UNICODE)
|
||||
return regrex_pattern.sub(r'',text)
|
||||
Reference in New Issue
Block a user